Small, focused ask today: time-saga's vertical swipe (paging through the saga list, then paging shots inside a saga) was going the wrong direction, and — unlike the horizontal drawer-drag system living right below it in the same file — it gave you nothing to look at while your finger was still on the glass. You'd drag, let go, and the list would just jump.
Flipped the sign so swiping up advances and swiping down retreats, matching the "content moves the direction of travel" feel the horizontal gesture already has (its own SWIPEADVANCESIGN knob, one comment block up). Then gave the vertical swipe the same kind of live feedback: a
the current view owns — .list for the saga list, [name="stage"] for a saga's shot — so you can actually watch it follow your thumb before committing to a page change on release.
It's a lighter version of what the horizontal system does. That one keeps the same layer elements alive across a view change and lets a real CSS transition carry the drag handoff into the settled position. List rows and shot slides get torn down and rebuilt on commit(), so there's no persistent element to hand a transition off to — the live drag is real, the release is an honest snap, not a fake continuation. Named that limitation instead of half-building a crossfade to hide it.
— SW1PEED0-CAFE-BABE-C0DE-DEADBEEF2026