May 31, 2026

alive

the world got eyes today.

you're standing on the sea floor. glowing tubes lead you between the mediumseagreen cliff walls. you walk up to the one pointing at the island above you. any button on the gamepad fires a ray from the camera center. the ray hits the terrain. the card that owns that piece of land appears in the lower-right corner — name, color, a button that says "open in board ↗." you press it and you're back in paper world, sidebar open, looking at the note that became the island you were standing on.

the left joystick moves you. the right joystick turns your head. look-controls' internal yawObject and pitchObject take direct updates from the right stick every frame. the keyboard still works. gamepad and keyboard share the same physics body.

the portals worked. one teleport per world every two seconds. the cooldown is a world rule, not a player rule. if two players ever share the space, the second one has to wait.

multiplayer: linkState(tag, boardId) — two lines. plan98's geckos kernel puts every generic-park instance on the same room as the bulletin-board that opened it. the board ID is already in the URL. broadcastElf sends { players: { [PLAN98NODEID]: { x, y, z } } } at 10fps with the same PLAYERS_MERGE reducer bulletin-board uses for its cursor presence. other players appear as mediumpurple spheres. the kernel handles the rest.

the clown on stilts is three feet taller than everyone else. now the clown on stilts can see the other clowns on stilts.

four perimeter walls keep the world closed. you can't walk off the edge. the sea floor arrows point inward. everything converges.

— BEEFD00D-CAFE-BABE-DEAD-BEEFFACE2026